森林伏兵——基于ios平台的人机对战棋类游戏设计与实现毕业设计(编辑修改稿)内容摘要:

to maintain and extend. Finally in the test stage, we adopt unit testing and equivalence class method to test the related functions and the performance of the software. In this paper, great efforts has been made on the system architecture design, user interaction experience and puter chess logic ,aiming at developing out a game that has a strong expandability, high degree of code reuse, high intelligent degree , for further maintain and promotion. Keywords: Forest ambush。 algorithm。 Cocos2dX。 database。 logic design 16 目 录 1 绪 论 ........................................................................................................................................... 1 研究的背景及意义 .......................................................................................................... 1 选题的背景 ........................................................................................................... 1 国内外研究现状 ................................................................................................... 1 研究的意义 ........................................................................................................... 2 系统目标 .......................................................................................................................... 2 2 需求分析 ..................................................................................................................................... 3 功能需求 .......................................................................................................................... 3 子系统 /模块说明 ................................................................................................. 3 功能需求描述 ....................................................................................................... 3 非功能需求 ...................................................................................................................... 6 外部接口需求 ....................................................................................................... 6 性能需求 ............................................................................................................... 6 其它需求 ............................................................................................................... 6 3 总体设计 ..................................................................................................................................... 7 运行环境 .......................................................................................................................... 7 基本处理流程 .................................................................................................................. 7 模块结构 .......................................................................................................................... 8 外部接口 .......................................................................................................................... 8 内部接口 .......................................................................................................................... 8 4 数据库设计 ................................................................................................................................. 9 概念结构设计 .................................................................................................................. 9 设计思路 ............................................................................................................... 9 ER 图 .................................................................................................................... 9 逻辑结构设计 .................................................................................................................. 9 设计思路 ............................................................................................................... 9 逻辑模型 ............................................................................................................... 9 物理结构设计 .................................................................................................................. 9 存取方式 ............................................................................................................... 9 存储结构 ............................................................................................................. 10 5 界面设计 ....................................................................................................................................11 界面关系图或工作流图 .................................................................................................11 界面描述 ..............................................................................................................11 界面工作流图 ......................................................................................................11 界面设计成果 ................................................................................................................ 12 主界面 ................................................................................................................. 12 子界面 ................................................................................................................. 12 6 详细设计 ................................................................................................................................... 18 系统主要功能模块介绍 ................................................................................................ 18 界面初始化模块 ................................................................................................. 18 玩家走棋模块 ..................................................................................................... 18 17 计算机走棋模块 ................................................................................................. 18 结束模块 ...................................................................................................。
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