基于j2me的小球快跑游戏毕业论文(编辑修改稿)内容摘要:

d extends Thread{ DriftBall father。 //主类引用 boolean flag。 //循环控制变量 boolean isIn。 //是否是淡入菜单 boolean isOut。 //是否是淡出菜单 int sleepSpan = 20。 //睡眠时间 int [][] menuCoordinate={ //菜单在没进来之前的位置,分别是菜单背景和 4个菜单项 {350,0}, {400,30}, {450,80}, {500,130}, {550,180} 14 }。 //构造器 public GameMenuThread(DriftBall father){ = father。 =。 flag = true。 isIn = true。 } //线程执行方法 public void run(){ int inIndex=0。 //淡入的索引顺序 int outIndex = 4。 //淡出时的索引顺序 while(flag){ if(isIn){ //菜单进屏幕 for(int i=inIndex。 i。 i++){ [i][0]= 25。 //向屏幕内移动菜单项 if([i][0] == 150){ //判断菜单项是否已到位 inIndex=i+1。 //将开始索引下移,即不再改变到位的菜单项坐标 } } if(inIndex == 5){ //如果所有菜单项都移动到位 isIn = false。 //设置 isIn标志位为 false } } else if(isOut){ //菜单出屏幕 [outIndex][0] +=10。 //向屏幕外移动菜单项 if([outIndex][0] =320){ //判断是否将菜单项移出屏幕 outIndex。 //改移动前一个菜单项 if(outIndex 0){ //判断是否所有的菜单项都移出屏幕 if( == ){ //如果当前 View是 GameView ()。 //调用 resumeGame方法恢复游戏 } flag = false。 //停止线程的执行 } } } try{ //线程休眠 (sleepSpan)。 } catch(Exception e){ ()。 15 } } } } 五.游戏中各个图层的开发 ( 1) 地图图层的开发 代码如下: package。 //声明包语句 /* * 该类主要存储一个静态成员, 3为数组,里面存放所有地图,每个地图 * 都是一个二维数组。 同时还提供了一个静态方法,调用之后返回一个 * 地图的二维数组 */ public class GameMap{ static byte [][][] map = {//地图,为 0则空,为 1则路 ,2为家 ,3是加命的 ,4是吃小球的 ,5是陷阱 ,6是大炮 { //第 一关 {1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,1,5,1,1,1,1,0,0,0,0,0,0}, {0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0}, {0,0,0,1,1,1,1,1,1,1,0,0,1,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0}, {0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,1,0,0,1,0,0,0,0,0,1,0,0,0,1,0}, {0,1,0,0,1,0,0,0,0,0,1,0,0,0,1,0}, {0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0}, {0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0}, {0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0}, {0,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0}, {0,4,0,1,0,0,0,0,0,0,0,1,0,0,4,0}, {4,3,1,1,1,1,1,0,1,1,1,1,1,1,3,4}, {0,1,0,0,0,0,1,0,1,0,0,0,0,0,1,0}, {0,1,0,0,0,0,1,0,1,0,0,0,0,0,1,0}, {0,1,1,1,1,1,1,0,1,1,1,1,1,1,1,0}, {0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0}, {0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0}, {0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0}, {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0}, {0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0} 16 }, { //第二关 {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,0,0,0,0,1,1,1,5,1,1,1,1,0}, {0,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0}, {0,1,1,1,5,1,0,1,0,0,1,1,1,1,1,0}, {0,1,0,0,0,1,0,1,0,0,1,0,4,0,4,0}, {0,1,0,4,3,1,0,1,1,1,1,1,1,1,1,0}, {0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0}, {0,1,0,0,0,1,0,1,0,0,0,0,0,1,0,0}, {4,1,1,1,1,1,0,1,0,0,0,1,1,1,0,0}, {0,0,1,0,0,0,0,1,0,0,4,1,0,0,0,0}, {0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,1,3,4,0,0}, {0,3,1,5,1,1,1,1,0,0,0,1,0,0,0,0}, {0,1,0,0,0,0,0,1,0,0,4,1,0,0,0,0}, {0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0}, {0,1,1,1,3,5,1,1,1,1,1,1,5,1,1,0}, {0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,0}, {0,0,0,1,0,0,0,1,0,1,1,0,0,0,1,0}, {0,1,1,1,1,1,1,1,1,1,0,0,2,0,1,0}, {0,1,0,0,0,0,0,1,0,1,0,0,1,0,1,0}, {0,1,0,0,4,0,0,1,0,1,0,0,1,1,1,0}, {0,1,1,1,1,1,1,1,1,1,5,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }, { //第三关 {1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,0,0,0,0,0,1,3,1,0,0,0,0,0,0}, {0,1,1,1,5,1,1,1,0,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,1,1,1,5,1,1,0}, {0,0,1,1,1,1,1,1,1,1,0,0,0,0,1,0}, {0,1,1,0,0,0,0,1,0,0,0,0,0,0,1,0}, {0,1,0,0,0,3,1,1,0,1,1,1,1,1,3,0}, {0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0}, {0,1,1,1,1,0,1,0,0,1,0,0,0,0,0,6}, {0,3,0,0,1,0,1,1,1,1,0,0,0,0,0,0}, {0,4,1,1,1,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,0,0,0,0,1,1,1,1,1,1,3,0,0}, {0,1,0,0,0,0,0,1,0,0,1,0,0,1,0,0}, {0,1,0,0,0,0,0,1,0,0,1,0,0,1,1,1}, {0,1,1,1,5,1,1,1,0,0,1,0,0,1,0,1}, {0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1}, {0,1,1,1,1,1,1,5,1,1,1,1,1,1,0,1}, {0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1}, 17 {0,1,1,1,1,1,1,1,1,1,0,0,0,4,0,1}, {0,0,0,0,3,0,0,0,0,1,0,0,0,3,0,1}, {0,0,0,0,4,0,4,0,0,1,1,1,1,1,1,1}, {0,0,0,0,0,0,3,0,0,1,0,3,0,0,0,0}, {0,1,1,1,5,1,1,1,1,1,0,4,0,0,0,0}, {0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0} }, { //第四关 {1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,0,4,0,0,0,0,0,0}, {0,0,1,1,1,1,1,1,0,1,1,1,5,1,3,0}, {0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0}, {0,1,1,1,5,1,1,1,1,1,0,0,0,0,1,0}, {0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0}, {0,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0}, {0,1,1,1,1,1,1,1,5,1,0,0,0,0,0,0}, {0,4,0,0,0,0,0,1,0,1,1,1,1,1,1,0}, {0,0,0,1,1,1,1,1,0,0,4,0,0,0,1,0}, {0,0,0,1,0,0,0,1,1,1,1,1,1,1,1,0}, {0,1,1,1,1,1,1,1,0,0,0,0,1,0,1,0}, {0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0}, {0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0}, {0,3,1,1,1,5,1,1,1,1,1,1,1,5,3,0}, {6,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0}, {0,0,0,3,1,1,0,0,4,1,0,0,0,0,0,0}, {0,0,0,1,0,0,0,1,1,1,1,5,1,1,0,0}, {0,3,1,1,0,0,0,1,0,0,0,0,0,1,0,0}, {0,1,0,0,0,4,0,1,0,0,0,0,0,1,0,0}, {0,1,1,1,1,1,1,3,0,0,0,0,0,1,1,0}, {0,0,0,4,0,0,0,0,0,0,0,0,0,0,1,2} }, { //第五关 {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,1,0,0,0,4,0,0,0,0,0,0,0,0,0}, {0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0}, {0,0,1,0,0,0,0,0,0,1,1,5,1,1,0,0}, {0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0}, {0,4,1,1,1,1,1,5,1,1,1,1,1,1,1,0}, {0,1,1,0,1,0,0,0,0,0,1,0,0,0,1,0}, {0,1,0,0,1,0,0,0,0,1,1,0,0,0,1,0}, {0,1,0,0。
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