足球机器人毕业论文中英文对照资料外文翻译文献(编辑修改稿)内容摘要:

A, R) 通常固有状态将会通过存储好的学习算法计算并用状态表和行为数据的方式编码。 通过遵循调整当前状态的强化命令,升级功能计算当前固有状态、输入、要执中英文资料 行的行 为和新状态的强化,并且根据存储起来的固有状态信息,评价功能 V计算固有状态并输入一个动作。 在不同的强化学习中, U和 V有一些不同点。 Q 学习仅仅是一个典型的强化学习,在这种模式中,训练样本并不跟 S,A相似,相似的是给机器人行为的奖励。 所以很难通过学习得到最好的∏ :S→ A 策略。 这个问题可以通过学习定义在状态和行为之上的评价功能来解决。 通过学习评价功能,一个智能体获得最基本的策略。 一个很明显的好的评价功能是 V*,当 V*( S1) V*( S2)时,智能体将会希望进入 S1,因为那样会得到一个大一些的奖赏。 当然智能体会 选择行为,而不会选择状态。 8 研究机器人杯的意义: 通过仔细考虑,我们可以提出更多的内容和难题,我们看起来有理由拒绝“人类和机器之间的比赛”的想象,因为在当前要达到这样的目标是不可能的。 但是回望历史,过去有太多的我们先人无法想象的科学成就不是吗。 50 年内人们将会对科学发展产生新的认识。 从第一架莱特兄弟的飞机试飞成功到阿波罗号飞船登陆月球,大约仅有半个世纪,同样从第一台电脑的诞生到“深蓝”电脑打败人类天才也是半个世纪。 现在我们应该明白,在 50 年后,我们在“人类和机器之间的比赛”面前将不会说不。 我们现在需要 的是创新与积极参与,我们应该做的是尽最大努力去促进这个过程。 很明显我们应更加注重创新,机器人杯包含人工生命、能源、动力、材料等学科的发展,同样它也孕育着机械、电子、控制、信息和电脑等与机器人相关的学科的重大突破。 机器人杯虽然只是几个球员的高科技球赛,但它却向我们展示了令人费解的场景,比如机器人撞墙,两个机器人相互纠缠,并且有些机器人显得很迷乱,并不关心球在哪里。 人们不理解为什么机器人的智力还赶不上个孩子。 这就是说让机器人拥有人类的智慧及思考能力哪怕是三岁小孩的能力并不是一件容易的事情,到 2050 年,科学家们想组建一支全自动的能够在与人类冠军队的比赛中获胜的机器人队伍。 这是一个伟大的目标。 结语: 这个论文讨论了一些 MAS 系统和机器人杯的主要技术。 这个主要目标是让读者中英文资料 知道更多的关于智能体系统的知识和引发智能体导向技术的快速成熟的原因。 程序设计的发展总共有四个阶段:面向过程的编程,模块化编程,面向对象的编程,和智能编程。 每个过程都是越来越抽象越来越模糊的建模工程,直到最终实现自动编程。 因此智能化的编程是编程史上不可避免的一个过程,机器人杯是一个促进机器人基础技术研究的动力。 致谢: 本作品获得了中国 博士基金组织的支持。 参考文献: [1]Balch T, Mhybite (2020), Social Potentials for Scalable MultiRobot Formation. IEEE International Robotics and Automation (ICRA 2020):7380. [2]Magnus Boman(1999), Agent Programming in RoboCup39。 99. AgentLink NewsLetter, (4), November 1999. [3]Burkhard H D,et al (2020),The Road to RoboCup 2050. IEEE Robotics amp。 Automation Magazine. Jun. 2020: 3138. [4]Cai Qingsheng, Zhang Bo (2020), An agent team reinforcement learning model and its application. (J). Journal of Computer Research and Development. 2020,37(9): 1087 1093. In China. [5]Cheng Xianyi (2020), Agent Computing. Haerbin(China): Hei Longjiang science and technology press. 2020. [6]Cheng Xianyi et al(2020),.Reinforcement Learning in Simulation RoboCup Soccer. Proceeding of 2020 International Conference on Machine Learning and Cyberics (ICML2020),in China, IEEE Catalog Number:04EX826. pp244248. [7]Fredrik Heintz (2020), RoboSoc a System for Developing RoboCup Agents for Educational Use. Master39。 s thesis, Department of Computer and Information Science, university, March 2020. [8]Hiroaki Y et al (2020), A Distributed Control Scheme for Multiple Robotic Vehicles to Make Group Forma and Autonomous systems,2020, 125 –147. Silvia Coradeschi and Jacek Malec(1999), How to make achallenging AI course enjoyable using the RoboCup soccer simulation system. In RoboCup98:The Second 中英文资料 Robot World Cup Soccer Games and Conference, pages 120{124. Springer verlag, 1999. [9]Johan Kummeneje, David , and H_akan L. Younes (1999), UBU – an object oriented RoboCup Team. In Johan Kummeneje and Magnus Boman, editors, Int7 1999 Papers. 1999. [10]Johan Kummeneje (1999), Simulated Robotic Soccer and the Use of Sociology in Real Time Mission Critical Systems. In L. R. Welch and M. W. Masters,editors, Proceedings of RTMCS Workshop, IEEE, December 1999 中英文资料 RoboCup is a Stage which Impulse the Research of Basic Technology in Robot Cheng Xianyi amp。 Xia Deshen 1. Introduction RoboCup is an international joint project to promote Artificial Intelligence (AI), robotics, and related field. It is an attempt to foster AI and intelligent robotics research by providing a standard problem where wide range of technologies can be integrated and examined. RoboCup chose to use soccer game as a central topic of research, aiming at innovations to be applied for socially significant problems and industries. The ultimate goal of the RoboCup project is by 2050, develop a team of fully autonomous humanoid robots that can win against the human world champion team in soccer (Fig 1). In order for a robot team to actually perform a soccer game, various technologies must be incorporated including: design principles of autonomous agents, multiagent 中英文资料 collaboration, strategy acquisition, realtime reasoning, robotics, and sensorfusion. RoboCup is a task for a team of multiple fastmoving robots under a dynamic environment. RoboCup also offers a software platform for research on the software aspects of RoboCup (Burkhard02). One of the major applications of RoboCup technologies is a search and rescue in largescale disaster. RoboCup initiated RoboCup rescue project to specifically promote research in socially significant issues. In the next section we will introduce the origin, anization and leagues of RoboCup. Section 3 we will discuss the relative technology in RoboCup. 2. The Origin, Organization and Leagues of Robocup The concept of RoboCup was first introduced by professor of Alan Mackworth in 1993. The main goal of RoboCup is to propose a challenged research issue to develop robotic. 中英文资料 Following a twoyear feasibility study, in August 1995, an announcement was made on the introduction of the first international conferences and football games. Now RoboCup Soccer is divided into the following leagues: Simulation league(2D,3D), Smallsize robot league (f180), Middlesize robot league (f2020), Fourlegged robot league, Humanoid league. Figure 1. Soccer racing in the future 434 In July 1997, the first official conference and games were held in Japan. The annual events attracted many participants and spectators. RoboCup 2DSimulation League The RoboCup 2Dsimulation league uses a simulator called the Soccer Server to do the soccer simulation. The Soccer Server provides a standard platform for research into multiagent systems. The Soccer Server simulates the players, the ball and the field for a 2D soccer clients (11 for each team) connect to the server, e。
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