湖北省宜昌市20xx-20xx学年高一下学期期末考试英语word版无答案内容摘要:

rn our backs on our old lives pletely. The first stop was typically some old diner, which reminded each of us of one from our various hometowns. There we’d usually sit, chat with the restaurant’s owner, drink a cup of coffee, and figure out which new and exciting place we’d be driving to next. Even now I can remember one diner in Maryland, whose sign we could see from the highway. Although we had all agreed that we had to go to a new town each time, we agreed a few times to break the rules and e back to this place. After we had taken nourishment(营养物 ) for our “big night out”, we would then drive on. We would usually just follow our noses to the kinds of places we liked to visit in these towns, typically stopping by the biggest supermarket we could find. There we’d buy instant noodles and soda, and other types of foods we all remembered from childhood. We went to as many places like this as we could。 we were always sure to happen upon something strangely familiar to us. The place whether it was one of a million grocery stores, movie theaters, or fastfood restaurants was unimportant。 it seemed that everywhere had something special for at least one of us. Looking back, I’m still not sure why we took these trips. Sometimes, though, even now that I live in a different city, I’ll still go out to those kinds of places once in a while and just drive around the town. I guess, in a way, many of those early memories are like that diner sign we could see from the highway。 most people would never notice that old sign, but to those of us, we all had a great hope that it would still be burning the same as we remembered every time we drove by or came back. 28. What was the original aim of the road trips that the author and his friends took? A. To travel around the world. B. To get used to their college life. C. To meet and make more friends. D. To get away from their own lives. 29. What could the author and his friends find every time they arrived at a destination? A. Nutritional foods. B. Some ageold traditions. C. Many interesting road signs. D. Something reminding them of the past. 30. The author introduced their road trips mainly by following the order of __________. A. route B. importance C. time D. effectiveness 31. What does the author think of their road trips now? A. Boring. B. Meaningful. C. Amusing. D. Regretful. D Do video games damage your brain? Not really even if some adults like to say they do. In fact, some skills gained from playing video games can actually help your brain. A new study suggests young gamers perform better than medical school students in roboticsurgery simulations (机器人外科手术仿真环境 ). Researchers wanted to see if the skills video gamers develop are useful for surgery especially robotic surgery, which uses puters to perform exact movements during difficult operations. Just as video games require players to have good handeye coordination(协调 ), robotic surgery requires doctors to simultaneously use their hands and keep an eye on a monitor. Robotic systems then carry out the movements that human hands would do. “The inspiration for this study first developed when I saw my son, a crazy videogame player, take control of a roboticsurgery simulator at a medical conference,” says Sami kilic of the University of Texas Medical Branch at Galveston. “With no formal training, he was immediately at ease with the technology and the types of movements required to operate the robot.” Kilic and his colleagues pared the roboticsurgery simulation skills of medical school students with those of high school and college students who spent two to four hours each day playing video games. In tasks like passing a needle or lifting instruments with a robotic arm, gamers had equal or better handeye coordination and hand skills than the medical students. The researchers found that gamers who played up to two hours of video games per day performed best. Studies like these may help medical schools develop new ways to train future generations of surgeons, Kilic suggests. “As we see students with good ... handeye coordination that are a result of the technological world they are inte。
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